|First experiment with new colors and font.|
|Found some neat dips from the new tunnel digging code.|
|Complete level that shows off some new dips and pillars.|
|The unintentional backdoor.|
The old tunnel digger was pretty straightforward: dig connecting tunnels and flip a coin to pick how they're drawn: they either get drawn vertically and then horizontally or horizontally and then vertically. Now there are five choices, with the last three being slightly more advanced. On top of the two prior choices mentioned, it can now pick to draw vertically first and go up and down one more point than necessary and then draw horizontally. Or it can do the same thing, but horizontally. Or it can do both, with the verticals going first.
As is is probably apparent, the new code isn't really complex - it's just a simple experiment that can occasionally do something pretty cool (my favorite example is the backdoor shown in the last picture). There's quite a bit of room to grow and even just to do things slightly differently. For example, I could add in a sixth option that does both of the vertical and horizontal expansions but goes horizontal first. But, it's probably a safe bet to assume the five options detailed are what will ship with the next version, but who can know for certain? (Not me, that's for sure)