tag:blogger.com,1999:blog-1687105435750178497.post6236099986211577527..comments2022-12-01T13:53:59.788-06:00Comments on Caffeine Overdose: Game Hunter's Test Drive of @Star WarsAndrew Wrighthttp://www.blogger.com/profile/03300518783398534868noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1687105435750178497.post-68537759931006419682012-11-11T23:04:15.111-06:002012-11-11T23:04:15.111-06:00Woops, just noticed this response. That's not ...Woops, just noticed this response. That's not a bad idea. I'm playing around with a few different gimmicks for 0.6 and beyond. Somehow involving the Force has been the only really consistent thing across a variety of different ideas, so bonus points for helping maintain that consistency! Andrew Wrighthttps://www.blogger.com/profile/03300518783398534868noreply@blogger.comtag:blogger.com,1999:blog-1687105435750178497.post-36338592025510476262012-11-08T17:29:24.319-06:002012-11-08T17:29:24.319-06:00Well, if you just need a gimmick that fits, what a...Well, if you just need a gimmick that fits, what about a themed reversal of the RNG? As in, in Star Wars in general, you pretty much always occupy the role of somebody "fated to be awesome or do awesome things"...whereas in most Roguelikes you are moreso seen as a thing struggling for relevance that can and/or will be undermined at any given moment save for maybe with careful play. So, based on whatever narratives at play, a system that :wants:/Force is With you to become the best whatever with the utmost flair...providing you play wisely and overcome trials intended to. Or something.Brian Jeffearshttps://www.blogger.com/profile/15444299963610329817noreply@blogger.com